![]() ![]() On each map, the player is required to accomplish certain predetermined goals by building up a settlement with a functioning economy. The Settlers 7: Paths to a Kingdom is a city-building game with real-time strategy elements, controlled via a point and click interface. Shortly after the game's release, it became embroiled in controversy when a fault in Ubisoft's newly launched always-on DRM prevented thousands of players from playing the game over the Easter weekend. Additionally, for the first time in the series, the player can choose to develop their settlement along three different lines military, technology, and/or trade, with each one requiring different gameplay strategies and styles of play. However, the designers also introduced new game mechanics, particularly a dynamic Victory Points system. Roughly basing the game on the most acclaimed title in the series, The Settlers II, the designers foregrounded such popular features as road networks and complex daisy-chain economic processes, whilst emphasising economic micromanagement, technology trees, and trade requirements. In designing Paths to a Kingdom, Blue Byte explicitly set out to correct the perceived problems of the two previous Settlers titles Heritage of Kings (which had been criticised for focusing too heavily on combat) and Rise of an Empire (which had been criticised for its overly simplistic economic models). ![]()
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